I thought I’d post a few more game reviews before the end of the Winter sales. After that I need to buckle down and get working on some of these freelance projects! Since I work at a public elementary school, I have a whole week of vacation going on. That means plenty of time to write, since we didn’t plan on going anywhere (my fiancee has to work). The weather has taken a turn for the bleak and horrifying, as a thin layer of wet ice coats all and everything. We had snow yesterday, and it seems, in spite of 60 degree weather around the holidays, Winter is here at last.
Thankfully Haymarket Coffee and Juice Bar is a short walk from my very cold apartment, and now that I have a cozy working atmosphere, and a nuclear-strength cup of coffee, I feel better-equipped to laugh in the face of the season.
So here are the promised reviews. I’ve already posted some in-depth coverage of the grand strategy titles from Paradox Interactive. Deep games deserve deeper reviews. These are some other titles that I fell in love with in 2014 and 2015, and I would be pleased if they received some more attention. Here we go –
This was my favorite game of 2014, and if you haven’t tried it yet, I would heartily recommend it. It’s an absolutely beautiful game, with hand-drawn graphics and gameplay that could be described as a mix of Oregon Trail and Final Fantasy Tactics. It also features a mind-blowing soundtrack composed by Austin Wintory, the genius behind the music in Journey. Here are some bullet points for you –
- The game features an epic story about love, loss, war, community-in-exile, all taking place in a Norse mythology-inspired world. Think of big, apocalyptic narratives like Battlestar Galactica, Watership Down, the Odyssey, or the Book of Exodus.
- The battles are very challenging, but tied together with simple, addictive mechanics. Unlike FF Tactics you don’t have a million classes and special abilities to parse through. Each character has one or two very useful, simple abilities.
- You also are responsible for keeping a caravan of innocent villagers alive as you travel across the known world, balancing the needs of your warriors with those of your friends and neighbors.
It’s an intense, emotional experience playing this game. It’s not perfect of course, the combat system can feel non-intuitive, and there aren’t many serious consequences for letting your caravan die (unless you count sobbing uncontrollably). But it’s something special, and if you haven’t tried it, it’s only $5 on Steam this week! There’s also a sequel coming out in February, so there’s never been a better time.
I’ve mentioned this one a couple of times already on the blog. Let’s assume that you don’t already know that I’m obsessed with the browser game that this is based on. Sunless Sea takes place in the same fictional world, and it’s probably a better experience all around, just because you aren’t limited by turn actions. You play the captain of a steamship, given free reign to explore a massive, underground ocean. You will discover strange locales, interact with even stranger people and… things with tentacles.
- It’s very difficult at first, but very rewarding, as you get the hang of surviving voyages and pursuing profit.
- The writing is unparalleled. Seriously, the strangeness and mood of this world will infect you after you’ve played for a little while.
- It’s highly replayable. There are some storylines that you simply can’t pursue until you have crafted a lineage of captains, with inherited money and resources. I’ve gone through about 8 of these captains.
I really can’t think of anything wrong with this game, but one possible turn-off for people is the pacing. Your ship moves very slowly, and the designers did this intentionally so you’ll feel lonely and contemplative whilst you are exploring the Unterzee. I like it that way myself, and if you don’t, I think there’s a speed mod in the works.
Now for something very, very weird. Did you ever play Earthbound, back in the day? Do you remember its many quirks: the pop culture references, the weird characters, the New Age Retro Hippies? Most of all, do you remember its strong emotional impact? What if there was a game that had all of that, plus a really intense story that dealt with mature subject matter, and a classic post-apocalypse setting? That’s sort of what you get with LISA, the Painful RPG. It’s the masterpiece creation of one man, crafted on the now-ancient RPGMaker 2000 engine.
- The story is brutal, and heart-breaking. One of the taglines describes the game as “the miserable journey of a broken man.” That’s pretty accurate, but the game is also hilarious. The jokes and the dialogue had me laughing out loud at times. When I was supposed to smile. I did, and when I was supposed to feel things, they were felt, hard.
- The gameplay is real old-school, a lot like Earthbound’s turn-based combat. It’s just as hard, but just as fun too. You also have fresh new innovations like button-dial combos, and several different “magic” type abilities.
- LISA is loaded with secrets and Easter eggs, and you’ll be addicted trying to find them all. Most notably there are something like 30+ characters for you to recruit and build a team from. Trying different combinations of characters is part of the joy.
There’s now an “epilogue” DLC called LISA the Joyful. I wouldn’t want to ruin any of the story by telling you about it, but it’s a great ending to the series. It’s more serious in tone than the base game, but if you liked that, you’ll definitely want to try the Joyful.
A lot of these games I’ve posted about are kind of weird, and “niche.” But this one has gotten a lot of positive buzz. I just wanted to chime in and say it really is worth checking out. It was created by Obsidian Entertainment, and it’s one of the big Kickstarter success stories. It’s meant to evoke the feeling of classic old RPG’s like Baldur’s Gate, Icewind Dale, or my personal favorite, Planescape: Torment. BE AWARE that I haven’t actually finished playing it yet, but I’ve immersed myself enough to get a good feel for it.
- The story and characters are well-written and interesting. It’s not really the cliched “save the world” type of adventure. You’re mostly just trying to learn about this curse your character is afflicted with.
- The gameplay takes the best from old and new. Most of the classes and RPG tropes are quite familiar, but the designers do really interesting things with them. I don’t think I’ve ever been so excited about Bards before!
- It’s difficult, in a fun, strategic kind of way. It reminds me of my Baldur’s Gate II days, when I would die in almost every fight. How else are you supposed to learn your enemy?
That is all! I’ve been reviewing a lot of games lately, and when I return from the writer’s fugue that is surely approaching, I hope I’ll be able to share more about my freelance work. Until then…
Header image from State Library of New South Wales