Conan, What is Best in Life?

Positive image from a scan of a Powerhouse Museum, Philipps Collection, glass plate negative
2008/165/1-192

Good news everyone! My days of toil and suffering have paid off handsomely, and my first written work as a freelancer has been published! WOOHOO! It is available currently on DrivethruRPG. Now that it’s released, I can talk a little bit about what I was actually working on. Months ago, I responded to an open call for writers that I found while trolling the forums of RPGNet. Soon after I signed a contract to adapt a short story by Menagerie Press’s artistic director, and thus, the Masks of Tzanti was created.

It’s supposed to be a full-on sword-and-sorcery adventure, complete with cultists, murderous barbarians, and skeezy rogues. I haven’t actually read much Robert E. Howard, but I like lots of other writers that are considered imitators, or part of the same family (Jack Vance, Gene Wolfe, Michael Moorcock). It took me about two months of solid writing to complete, although I took occasional breaks from writing due to my intense work schedule. Here is the cover art, by the very talented Steven Catizone (who does all of Menagerie’s illustrations) –

Masks of Tzanti Cover

(This cover would make Frank Frazetta run off for a cold shower)

It’s a happy day indeed, and I hope friends, family, and the very few followers I have will spread the word (among RPG players at least). I will likely be working with Menagerie Press again in the future, as they are a young company looking to expand their list of products. I am also writing a conversion to 5th edition D&D for this adventure, so you can look for that in the next few months or so.

(Here are a few notes on RPG’s and D&D for the uninitiated. I wrote the story for the Pathfinder RPG. This is continuation of the 3rd edition of Dungeons & Dragons, published in 2000. When the 4th edition of the rules was released in 2007, it split the gaming community, and a lot of people rallied behind the company Paizo Publishing, who continued to release products for the game that used a modified version of the old rules (this was called the Pathfinder RPG). The company that owns D&D, Wizards of the Coast, recently published the 5th edition of the rules, in the hopes that they would unite the community again. I prefer Pathfinder to 4th edition, but I prefer 5th ed to Pathfinder. The rules are fun, and a lot more streamlined and easy. Wizards recently opened an online marketplace for PDF products called Dungeon Master’s Guild, and it’s really taking off. People can now write and sell their own 5th ed material under an open-gaming license. It was my idea to write “Masks” in 5th edition rules, since I think it’s just the right time. I may continue to do so if I write more stuff for Menagerie Press.)

So, what’s next for me you might ask? Well, if you’ve read any of my other posts on the blog, you know that I’m a big fan of interactive fiction games. One of the companies that remains consistently popular with that genre is Choice of Games, and I’m thinking that I should try my hand at penning some IF. I’ve dabbled in it before, and I got a good ways into a storynexus game about the Byzantine Empire. But this would be a bigger project, roughly the length of a short novel. To prepare, I’ve been devouring Choicescript games by the bundle, including Choice of Robots and Hollywood Visionary, both excellent stories in their own right. I don’t want to share too many of my ideas just yet, as I have a tendency to spew out thoughts and then not use them, or get bored with them. Once I get a bit more done, I’ll drop some details.

In the snippets of free time I’ve had (and March has provided more than usual) I’ve been enjoying some media that I wanted to gush about briefly. First is an excellent fantasy novel that needs to get more attention –

Baru Cormorant

This is the first novel by Seth Dickinson, and it brought me low with it’s sheer awesomeness. It’s about a girl from an isolated island community, living in a fairly traditional way. Then they get colonized by a powerful empire that controls the world through cunning, ruthless diplomacy and economic superiority (aptly named the Masquerade). She grows up in their schools, learns their twisted philosophy, and becomes a bureaucratic prodigy. She is then sent to the rebellious province of Aurdwynn to bring it under heel as the Imperial Accountant. Most of the story takes place there, and concerns the unraveling of conspiracies among the nobility of a strange and foreign people. The main character Baru Cormorant of course has many divided loyalties, and she has to lie to nearly everyone she encounters (especially herself). You wouldn’t think that a story about an accountant could be so totally riveting, but I couldn’t put this book down. I blasted through it, and I’m normally a pretty slow reader. It had excellent pacing, interesting mysteries and intrigue, and incredibly well-drawn characters. I really felt for Baru, and when she got hurt (and she gets hurt a lot), I cringed as I compulsively turned each page. Read this book if you find any of the following interesting –

  • It’s a “hard fantasy,” without magic or fantastical beings. The focus is on politics,¬† intrigue, and economics (!?) yet it still features a fascinating world with well-designed fictional cultures and people.
  • It deals with important issues that are usually shied away from in fantasy: colonialism, racism, feminism, queerness, crappy economic practices.
  • It doesn’t pull any punches. It’s an entertaining story, but it’s also brutal. The main character is a closeted lesbian working as a double (or triple?) agent for an evil empire that would imprison or torture her under any number of circumstances. She has a lot to lose, and you’ll worry for her.
  • Wonderfully realized, flawed characters. The story has a pretty big cast, and I feel like I’ll always remember each person clearly for who they are. There’s no glossary, and you won’t really need one.
  • If you like¬† – Ursula Le Guin (especially Left Hand of Darkness), Patrick Rothfuss, George R.R. Martin, or Frank Herbert, you will go for this in a big way.

Seth Dickinson has a blog, and he wrote some really cool stuff about his design process for the book. It’s clear that he’s an intelligent guy who puts a lot of thought into his work. This post in particular is great, although it may spoil some things about the story. I also feel the need to mention that even though I compared Dickinson to G.R.R. Martin, there is one important difference. Seth doesn’t go for blood, guts, and sexual violence. I found this a relief honestly, as I’m no great fan of gruesome depictions of the latter myself. He explains it a bit more in that post, and my feelings on the subject are basically the same. It’s important, it needs to be acknowledged, but in fiction (especially fantasy) there’s no need to be gratuitous about it.

Anyway, check it out! And check out the thing I wrote! Until the next time when I have time and enough coffee!

Featured image courtesy of the Powerhouse Museum, no known copyright restrictions

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November’s Cold Chain

Bonesy

Greetings all,

I have taken sort of a month off, and there are a number of reasons why. First of all, and perhaps most importantly, I was hired for two different freelancing gigs! Hurrah! I would rather not share the details of these projects until they are (hopefully) on their way to being published, but I will tease out a few details. For one of them, I am one of several contributors working on a sort of “monster manual” for a house-made RPG. The deadline for this came up a lot sooner than I expected, so I’ve spent the last few weeks hammering away at it. The other project is an adventure module for the Pathfinder RPG, to be published by a third party company. I’m excited to be working in Pathfinder again, and this will be a less daunting project than last time (in that I don’t have to write a novella-sized adventure).

So I had the rather unrealistic notion that I would work on these two projects, maintain a writers blog, and lots of other things besides –

  1. Familial obligations around the holidays
  2. Assist in the planning of my wedding (I proposed to my partner before I started writing this blog, but still, YAY!)
  3. Apply to Grad School (I am an educator/childcare specialist by trade, I want to join the big leagues as a public school teacher)
  4. Work two jobs (after-school and substitute teaching, sometimes I work 50 hours a week!)

Yeah, no, I can’t do all that stuff at once, and as much as I love working on Castle Mordrigault, it’s kind of low-priority compared to these other things, BUT, I’m not giving up on it. I just recognize that I need to slow down the new posts, probably to once a month. Once we arrive at spring, I imagine I’ll have more free time.

But as long as I’m taking the time to hang out at my favorite coffee shop and write, I thought I’d share some thoughts on what I’m consuming these days. I also realize that I promised some recommendations based on great world-building, so I’ll get to that too.

80Days

  • 80 Days – How have I had time to play games this month!? I’ll tell you how! I take the bus everywhere, and I get a lot of reading/gaming done in transit. I decided to check this one out because I heard the lead script writer was amazing, the very talented Meg Jayanth. I was familiar with her work from Sunless Sea (she wrote some of my favorite islands in that game), and her other Storynexus project, Samsara. After playing 80 Days, I now consider myself a full-blown Jayanth fan, and I’ll be following her work closely. This game is so good, SO GOOD! It’s a post-colonial, steampunk alternate-history retelling of Jules Verne’s Around the World in 80 Days. It’s probably the most replayable, addictive text adventure I’ve ever played (although it’s not strictly text). And I love the world-building, of course. As a woman, and person of color, she brings a fresh, interesting, and thought-provoking look on what what the world could have been (or maybe should have been).

FlintPart2

  • Flint – I know, I know, Niall needs to shut up about Fallen London. But this is a very special time in the Neath, and I must spread the word. One of the games lead writers, Alexis Kennedy, has written a massive, two-part “Exceptional Story” for those players with a certain subscription. It’s all about exploring one of the settings most mysterious locales, the Elder Continent. The subscription is $7, and if you buy it in the middle of the month, you’ll get to play both parts of Flint (nearly the length of a Choicescript game), AND whatever special story they write next month. And of course, the rest of Fallen London, which is amazing and totally free. I just finished playing Flint and it was really, REALLY good. Like, after playing through it for 20 minutes, I felt kind of drunk on great stories. The ending was slightly anti-climactic (maybe I just made the wrong choices) but I feel like they’re going to continue the story later anyway. So, if I haven’t convinced you to try FL yet, this is the time!

And to close, here is a reading/viewing/playing/listening list that I composed for the last post, with the intention of reviewing each one. I’m just gonna list them here, but you should assume that because they’re here, they are objectively amazing and you should check them out. I tried to include something from a different medium each time.

  • The Scar – Novel by China Mieville
  • Finder – Comics/Graphic Novel series by Carla Speed McNeil
  • Grim Fandango – PC adventure game by Lucasarts and Tim Schafer
  • Eclipse Phase – Role-playing game by Posthuman Studios
  • Welcome to Night Vale – Radio Show Podcast created by Joseph Fink and Jeffrey Cranor

Image courtesy of Powerhouse Museum, no known copyright restrictions. The phrase “November’s Cold Chain” is borrowed from the Tom Waits song, “November.”

Lancing for Free

Fishasaurus

A couple of years ago I was hired by a company to write some material based on the Pathfinder RPG. Today I’m going to share what it was like to be working under a deadline, and to be your own boss. If you want to know more about how to break into the freelancing biz… go to another blog! This happened to me pretty much through sheer luck, and because I was diligent in following this particular company’s work. There are lots of great resources to help you get started on your freelancing career. I found this one particularly helpful, and this book put out by Kobold Press was a good read. I am looking to do more work as a freelancer (which is part of why I started this here blog), so in this post I just want to talk about the process, and share a bit of my work.

So, here’s what happened. For a long time, I was following this company that published Pathfinder material (as a 3rd party). I was a fan, and I wanted to keep abreast of their newest releases. One day, on their Facebook page, they make an announcement that they are looking for writers to work on an adventure path.

An adventure path, for those of you who don’t know, is a serial story meant to be used by game-masters in a role-playing game. It was originally popularized by the company Paizo, which publishes Pathfinder. So it’s a bigger, more epic version of an adventure, which includes an outline for a plot, challenges for the players, maps, and a whole lot of “rules stuff” that many GM’s don’t have the time or inclination to come up with themselves.

So I responded to this call, and I was hired almost immediately. The company didn’t ask for a portfolio or a sample of my work, they just told me to write something and have it ready in roughly six months. There was no contract written up until I had almost finished the thing, and no payment up front. Just so you know, this is not quite normal, and if you get hired this way, you should be suspicious. Anyway, I saw it as a great opportunity (which I still think it was), and I was excited to be getting paid to work in tabletop RPG’s. Any further discussion of the fallout on this project, and where it all ended up, should probably be postponed for now. Today we’re talking about what it was like to write the thing.

SO, I sat down to work. The project took me longer than expected, and in some ways, it was probably a good thing that the company was a bit lackadaisical in their approach, because there were a few months in which I mostly just languished in writer’s block. But I got it done on time. Here are some strategies that helped me –

  • Outline like crazy – I find this fun, and really helpful. I write in a fairly improvisational style, letting excitement and inspiration take me where they may. This is great, until you inevitably get to that point where the little voice in your head says, “EVERYTHING SUCKS, ALL THE TIME!!!” That’s when it helps to have some structure to fall back on. I filled a whole notebook with outlines and ideas, and then wrote up the actual document with chapters/encounters/characters/sidebars/etc. Almost everything was laid out, because that’s what I would do when I hated the actual writing part, and it helped to see exactly where everything was going. You should still be flexible and change or scrap parts of the outline if the story demands it, or if you just think of something better.
  • Share it! – Don’t work in a bubble. Find some friends to share your work with, and take their feedback seriously. If you are writing RPG material, test it out! Play the game, see what emerges from the story you have written. It took me forever to finally summon the courage to share the adventure. When I did, I got lots of great feedback and support, but I was already close to deadline!
  • Have more than one work-space – Practically every writer will tell you that it’s helpful to have a working space that is not your living space. The collision between “this is where I work,” and “this is where I play,” can drive a person to madness. I would say, have several working spaces. Think about what you do while you write, and what helps to keep your brain working, and get yourself a little corner where you can do those things. I, for example, am a pacer. I pace, a lot. And talk to myself, and wave my arms around, and sometimes lie down on the floor and groan. If I didn’t have a common room in my apartment, I don’t know where I could have done that sort of thing. I also had my favorite coffee-shop (I love you Haymarket!), a friend’s house, the library, and my closet, where I wasn’t allowed to go on the internet.

There’s a million other sites and resources out there to help you with the act of writing, and for writing game material. I will close with a little of sample of this project. The adventure path is called Beneath the Midnight Shroud, it’s a creepy, bizarre story that mostly takes place under the ocean (I was writing for a super-niche crowd). One of the coolest parts of D&D type games is the monsters and weird creatures you encounter in the story, and part of my assignment was to design some new ones. So here they are! While I’m at it, I’ll include some magic items. If you play Pathfinder, you might find these useful or at least interesting.

Monsters of the Midnight Shroud

Treasures of the Midnight Shroud

Enjoy!

Image courtesy of Petr & Bara Ruzicka, Creative Commons